//==============================================================================
// Tarantine Cavalry_anim.txt
//==============================================================================

//==============================================================================

define Head
{
      set hotspot
      {
         version
         {
            Visual Cavalry X Javelin Head Iron
         }
      }
}

//==============================================================================
define Spear
{
		set hotspot
		{
			version
			{
                                Visual Attachments A Spear Iron
			}
		}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
			set hotspot	
			{
				version
				{
					Visual Cavalry X Javelin_BoredA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry g prodromos Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry g prodromos horse copper
					Connect TopOfHead Head hotspot
				}
			}
	}
}


//==============================================================================
anim Walk
{
	SetSelector
	{
			set hotspot	
			{
				version
				{
					Visual Cavalry X Javelin_WalkA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry g prodromos Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry g prodromos horse copper
					Connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            				tag SpecificSoundSet 0.00 false horsegallop checkVisible 
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.50 true   
					tag FootstepLeft 0.20 true   
					tag FootstepRight 0.75 true   
//-- end auto generated section
				}
			}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_DeathA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry g prodromos Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry g prodromos horse copper
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				}
			}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_IdleA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry g prodromos Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry g prodromos horse copper
					Connect TopOfHead Head hotspot
				}
			}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Spear hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry g prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry g prodromos horse copper
				Connect TopOfHead Head2 hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head2 hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry g prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry g prodromos horse copper
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head2 hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry g prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry g prodromos horse copper
         }
      }
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
      set hotspot
      {
         version
         {
				Visual Cavalry x Javelin_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.64 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
					ReplaceTexture Cavalry X Javelin Iron/Cavalry g prodromos Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry g prodromos horse copper
					Connect TopOfHead Head hotspot
					Connect Smokepoint javelin hotspot
         }
      }
	}
}

//==============================================================================
anim Charging
{
	SetSelector
	{
      set hotspot
      {
         version
         {
				Visual Cavalry x Javelin_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
					ReplaceTexture Cavalry X Javelin Iron/Cavalry g prodromos Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry g prodromos horse copper
					Connect TopOfHead Head hotspot
					Connect Smokepoint javelin hotspot
					Connect Righthand javelin hotspot

         }
      }
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_FlailA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry g prodromos Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry g prodromos horse copper
					Connect TopOfHead Head hotspot
				}
			}
	}
}
